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Thank you! I’m really happy you enjoyed it.

I agree the game is a bit short right now, and the number of character images is still limited. I’m planning to improve future updates with more stages, stronger late-game progression, and bigger final transformations.

Thanks for the detailed feedback — it really helps!

Yeah, i'll gladly give some more if you don't mind. Gold generation get's a bit absurd quite quick (round 5, you're never running out again), so the only real limitor mid-late game is the amount of slots which are probably filled up with 1 cost, 2 cost junk. So you get pretty odd restraints by the end which will need to be dealt with if the game is extended. 

My suggestion is to tone down the gold generation and maybe allow some way of discarding a slot through paying a lot of gold (2 rounds worth). Also, allow the ai to cheat a bit starting maybe round 14, so it doesn't get stuck with the exact same team forever. 

But, being honest, it is a fetish game after all so balancing doesn't matter all that much, anyway it's good game, i really like the concept. Also more pics and characters are more important than all the things i listed. 

Maybe i shouldn't complain considering im playing it for free

Thank you, this is really useful feedback — and please don’t worry, it doesn’t feel like complaining at all.

I agree that the gold generation ramps up too quickly right now. By mid-game, gold pressure almost disappears, and the real limitation becomes board/shop slots filled with low-cost cards. A paid discard or slot-clearing option makes a lot of sense, especially if I extend the game with more rounds.

The AI scaling point is also helpful. If the game becomes longer, the opponent definitely needs better late-game growth instead of getting stuck with the same team forever.

For future updates, I’ll probably prioritize more character art, bigger stages, and progression first, but your balance suggestions are very useful and I’ll keep them in mind.