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Thank you, this is really useful feedback — and please don’t worry, it doesn’t feel like complaining at all.

I agree that the gold generation ramps up too quickly right now. By mid-game, gold pressure almost disappears, and the real limitation becomes board/shop slots filled with low-cost cards. A paid discard or slot-clearing option makes a lot of sense, especially if I extend the game with more rounds.

The AI scaling point is also helpful. If the game becomes longer, the opponent definitely needs better late-game growth instead of getting stuck with the same team forever.

For future updates, I’ll probably prioritize more character art, bigger stages, and progression first, but your balance suggestions are very useful and I’ll keep them in mind.