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Softbite Studio

14
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A member registered 57 days ago · View creator page →

Creator of

Recent community posts

Thanks for the detailed comment! The image loading issue should be fixed now.

Also, good luck with your own game project — bug fixing can be painful, but it’s part of the process. Thanks for playing, and I’m glad you liked the game!

Thanks for the report! The image loading issue should be fixed now. Please refresh the page and try again.

Thanks for reporting this! The image loading issue should be fixed now.

Please try refreshing the page. If it still looks broken, a hard refresh / clearing the browser cache may help.

Sorry for the trouble, and thanks for letting me know!

谢谢反馈!我已经加了下载版,现在页面上可以下载了。

这是 HTML5 版本,下载后可以打开 index.html 游玩。你也可以为了个人使用自行修改文件,不过目前我暂时不提供正式的 mod 支持。

你说得对,现在想玩到满体重确实有点太难。下次如果我更新这款游戏,会再调整后期平衡。 如果你有改出什么有趣的数值或玩法,也欢迎分享出来,让大家一起试试看。

Thanks for playing! Stage 7 is already pretty far.

The current balance may be a bit too harsh in the later stages, so I’ll keep that in mind if I revisit this game for a future update.

Haha, fair point. Both winning and losing were intentionally designed to have some kind of “reward,” since the transformation is part of the game’s appeal.

But I agree that winning should feel more meaningful, so I’ll consider adjusting that in a future update.

Thank you, this is really useful feedback — and please don’t worry, it doesn’t feel like complaining at all.

I agree that the gold generation ramps up too quickly right now. By mid-game, gold pressure almost disappears, and the real limitation becomes board/shop slots filled with low-cost cards. A paid discard or slot-clearing option makes a lot of sense, especially if I extend the game with more rounds.

The AI scaling point is also helpful. If the game becomes longer, the opponent definitely needs better late-game growth instead of getting stuck with the same team forever.

For future updates, I’ll probably prioritize more character art, bigger stages, and progression first, but your balance suggestions are very useful and I’ll keep them in mind.

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Thank you! The roulette game is already playable now:The Devil’s Roulette . It’s a small browser game, but I hope you enjoy it!

Thank you! I’m glad you enjoyed it.

谢谢!目前只有浏览器版本,暂时还没有下载版。 之后我会考虑做一个 Windows 下载版。 很高兴你喜欢这个短游戏!

Thank you! I’m really happy you enjoyed it.

I agree the game is a bit short right now, and the number of character images is still limited. I’m planning to improve future updates with more stages, stronger late-game progression, and bigger final transformations.

Thanks for the detailed feedback — it really helps!

Thanks for the detailed feedback. You’re right that some of the current mechanics don’t create enough meaningful decisions yet.

I’ll take this into account and rework the game so choosing food, resting, and opening doors have clearer trade-offs instead of feeling like extra steps.

I appreciate you pointing this out. It helps me see where the design needs improvement.

Thanks! Those are good ideas, especially stage-based progression and upgrades. I may revisit Food Battle when I have more time. Right now I’m working on a small roulette-style weight gain game, but I’ll keep this feedback in mind!

Thank you! I’m happy you’re having fun with it. I’m currently developing a roulette-style weight gain game, so I’m experimenting with a different gameplay idea next. More updates coming soon!