Thanks for the detailed comment! The image loading issue should be fixed now.
Also, good luck with your own game project — bug fixing can be painful, but it’s part of the process. Thanks for playing, and I’m glad you liked the game!
Thank you, this is really useful feedback — and please don’t worry, it doesn’t feel like complaining at all.
I agree that the gold generation ramps up too quickly right now. By mid-game, gold pressure almost disappears, and the real limitation becomes board/shop slots filled with low-cost cards. A paid discard or slot-clearing option makes a lot of sense, especially if I extend the game with more rounds.
The AI scaling point is also helpful. If the game becomes longer, the opponent definitely needs better late-game growth instead of getting stuck with the same team forever.
For future updates, I’ll probably prioritize more character art, bigger stages, and progression first, but your balance suggestions are very useful and I’ll keep them in mind.
Thank you! The roulette game is already playable now:The Devil’s Roulette . It’s a small browser game, but I hope you enjoy it!
Thank you! I’m really happy you enjoyed it.
I agree the game is a bit short right now, and the number of character images is still limited. I’m planning to improve future updates with more stages, stronger late-game progression, and bigger final transformations.
Thanks for the detailed feedback — it really helps!
Thanks for the detailed feedback. You’re right that some of the current mechanics don’t create enough meaningful decisions yet.
I’ll take this into account and rework the game so choosing food, resting, and opening doors have clearer trade-offs instead of feeling like extra steps.
I appreciate you pointing this out. It helps me see where the design needs improvement.