https://www.deviantart.com/expandinggames/art/Walkthrough-Guide-for-Hypnosis-108...
There is this, although it's not exactly what you're asking for
https://www.deviantart.com/expandinggames/art/Walkthrough-Guide-for-Hypnosis-108...
There is this, although it's not exactly what you're asking for
I like the concept, it's cozy. Although as far as i understand, build variety is a bit difficult to accomplish. With the ones you have from the start, transitioning into a rotmaxxing mushroom build seems impossible, but maybe im missing something.
Some polishing things i noticed. I don't know if this is purely due to me using a browser version but the screen cuts to black everytime you switch between the game and the store, it kinda makes me think the game has crashed every time it does so. In the store the Till Soil button is kinda unituitive where it is, i just assumed it added more seeds to buy rather than free up land to plant. So i would seperate it from the seeds/animals part. Also the wording on the solitary oak is confusing, especially considering it's pretty much the first thing you see
I really like how you can get information about certain seeds from anywhere by rightclicking, on the seedpouch for example
There is occasionaly a bug when you finish a stage where the "Stage complete" screen stays there forever, you can still play the background game though, this consisted even if you started a different playthrough. Also, i think there are some slight loading screen issues, the music seems to speed up massively then.
Anyway, pretty fun game, i like the music. The weapons are cool and well implemented, which is kinda the core gameplay
If i want to critique i'd say the starting ships are quite unbalanced. I don't even understand how you're supposed to do anything with the "rammer". Would also like some more visually interesting ship designs, for both playable and enemy ships.
Nitpicky stuff: Runes is a bit of a weird term to use for a ship-based game. Also the shop offers stuff you can't afford to buy, although i don't know if that's on purpose or not. Sometimes it also only offers very cheap weapons when you have lots of cash.
Yeah, i'll gladly give some more if you don't mind. Gold generation get's a bit absurd quite quick (round 5, you're never running out again), so the only real limitor mid-late game is the amount of slots which are probably filled up with 1 cost, 2 cost junk. So you get pretty odd restraints by the end which will need to be dealt with if the game is extended.
My suggestion is to tone down the gold generation and maybe allow some way of discarding a slot through paying a lot of gold (2 rounds worth). Also, allow the ai to cheat a bit starting maybe round 14, so it doesn't get stuck with the exact same team forever.
But, being honest, it is a fetish game after all so balancing doesn't matter all that much, anyway it's good game, i really like the concept. Also more pics and characters are more important than all the things i listed.
Maybe i shouldn't complain considering im playing it for free
Very good game and concept, my only real gripe is that it's a bit too short, with how much effort you must have put into making the game (pics, stats, tiers of all the food), only having 5 pics for each character is a bit low. Also make them bigger at the end. As a actually playable fetish game it's already top tier.