Aaw of course! Yeah the rotation is a bit wonky, but I don’t really know how to improve it. Yeah the physics are there to just spice it up, didn’t try to go for realistic.
Aaw crap ahah, was kinda out of it when I released. Yeah, lock of hair, weird that you are the first to mention it ahah. English isn’t my mother tongue, bound to make some mistakes. Yeah haven’t looked into this at all after the release, no idea how to fix the font, might need to use a different one, shame, I really like this one.
Glad you like it so far! Yeah I had some ideas for the burning, but I was kinda burned out when making this, ended up pulling only the bare minimum.
Hmm yeah, not right away on board with the call thing, but some way to re-dress her would be great. Other outfits sound great though, some more art to make, but pretty simple code-wise.
Yeah, didn’t want it to take too long since the current gameplay is so monotonous, will rebalance when new items/characters are added. I think I kinda made a “desensitization” system already, it just doesn’t really show since you only have the one character. If I remember correctly, the characters sensitivity increases with time passing even in the shop.
Yeah, the plan was for upgrades for the kiln you burn the items in, making everything more potent, but got lazy and didn’t get it done for this release, but item for just the touch sounds great too.
Aaw yeah, we talked about the picture in picture focusing on bits and different views, but again got lazy and left it out. Face focus sounds great.
Glad you finally got to try it out! Thanks for the feedback!