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Oh crap yeah, forgot about that. Like if you complete one character, the next one will be over super fast with all the upgrades. Might need to rethink the progression completely. I’m not sure if I like the idea that one customer is inherently harder, but might be the only way to balance it out.

Hmm tying the character to an item could work, maybe you don’t upgrade the kiln, but the item. That would somewhat reset the progression when switching to a new character. And I like the second idea too.

Sure, just heads up they are really rough ahah.

Yeah, one is Quest of The Holy Cage, been working on that on and off. Really need to finish that, people have been waiting for so long for a patch, but I keep getting distracted by new stuff ahah. The other is a sequel to Closest Inhabited Planet, got an itch to try a bigger 3D project so I’ve been messing around in Unreal. It’s a large project though, gonna work on it on and off, but got really into the 3D stuff so have been stuck on it for a while. Oh and started doing commissions, so kinda got my hands full at the moment.