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Points 5 and 6 are things I need to carry into my games the most. I'm usually under the most pressure to make the quality of work that everyone else knows I can make... but I really want to just goof around and make art and end up making everyone around me mad and disappointed, LOL!!!

Yeah honestly, self-judgement & the need to be perfect are the main reasons devs freeze up. At the end of the day, Game Making should be (for the most part) fun. You're making GAMES after all. Pressure is 9-times-out-of-10 a social-perception thing rather than a craft thing. 

That aside, I'm glad the piece spoke to you ^^