Are some new monsters too hard for the stages they appear?
So far it seems good to me.
Is the nerf to infinite indirect playing too harsh?
The few times when I could make a loop like that, I didn’t really need to do that. I think the nerf is fine.
How new final bosses compare to existing ones in terms of difficulty and entertainment?
Generally I guess they add more difficulty and make things more interesting.
This icy prison stage is the only new encounter I had at lvl 20 so far (except the added hellhounds to lava pit). The deck here is maybe a bit too minimalistic in this version, and not good enough to win this with endless failure or endless turmoil. Unlike the alternative final stage, sanguine with a negative fatigue encounter effect, which would’ve been one of the hardest in the last version.
save file
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Haven’t yet encountered a Sphinx or Unquenchable One anywhere.