thanks!! curious what part of the dialogue you found repetitive? interestingly i've found that a lot of people didn't understand what actually happened.. hard to make sure everyone gets it without spoonfeeding :')
The relationship dialogue between the two characters, particularly. Mimi already comes off as very controlling, and the relationship isn't healthy. I felt after the first day, I was wondering more about what Mimi was thinking internally, rather than what Domo had to say/her calling Mimi repeatedly.
I feel for a game this short, internal character struggle rather than external may help the story land for more people.
Mind you, I am not familiar with game jams yet, and I have only done long-term projects, so please take my recommendations with a grain of salt!
hmm to be fair since everything domo is saying is from mimi's thoughts i guess that's a window in? i think the point is also that mimi should present as narcissistic (but you don't realize that until later) and basically says whatever she thinks. i sometimes like wondering what a character's thinking instead of knowing it, but i also find writing internal character struggle tougher since what i write feels more cringe to me sometimes :P
and yeah, the whole story & writing (6000+ words) was done in 72 hours, mostly by nii (who did all the art except minigame stuff) and myself (who did the rest of the art + almost all the programming) so :') many places we could've refined but i think it was pretty good for the time limit. lots of kudos to you though, i tend to lose motivation for longer projects haha