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(+11)(-2)

Absolutely hilarious read. Agree with pretty much all of it.

That said, I sorta disagree with point 4

( I can't blender so I won't be making a 3D asset flip game to explain my point )

I most definitely agree that you really should do whatever the fuck you like, but I don't think it also necessitates ignoring genuinely good design advice imo

Then again, seeing as though no one will buy my game, I may as well not add coyote time to my platformer and allow it to be a little jank and be slightly unresponsive because why the frik not kek.

(+11)(-1)

Luckily you don't need to know how to use Blender to do a 3D asset flip game.

(+12)

I'm not sure if the author agrees but I think the point is that you don't have to. If you enjoy doing things that are considered "good design" (whatever that means (to you) (this sounds rude but isn't intended to sound rude)), by all means do them, because do whatever the heck you want. But you shouldn't feel like you have to, because do whatever the heck you want to.

why not put a comma between "3D", and "asset flip"