Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

By two endings, do you mean winning and losing? or is there a second "win" ending if you manage to avoid getting slimed too much?

Yeah, one if you get fully covered by the suit, one if not. Then there’s one if you don’t get hit once, but it’s just a low effort congratz message so I don’t even mention about it in the description. Just put it there if someone happens to try it.

Oh, I see! I'll have to try that out then.

I feel like, if you want to expand on the endings more and make a no-damange ending, it'd make sense for there to be an ending with partial corruption for being partially but not fully suited, and an uncorrupted one for if you just got your clothes damaged, but not damaged enough for any slime to get on your body, and that second one could be the "no damage" ending, and have it still be a bit more achievable for people who don't want to miss out on the scenes. And then you could make a slight alteration of that for the damageless ending with a congrats message so people who no-hit it could feel special. I don't know if that'd be too much work, but to me, adding an ending with unique art just for the very difficult no-hit (that you yourself admit the game isn't designed around, no less) seems unfair to those who would want to see your art but don't want to take on that massive challenge.

Great ideas, more endings would be fun. But I don’t think I’ll be expanding this for now, got other projects in the oven. And I’m not really sure what the endings would be, maybe the player looking at their feminized body in the mirror for the partial suit and keep the current one as the clothing damage one. Yeah, don’t think a full ending for the no hit run is a good idea, at least with the current level design.

Yeah, having now seen the "good" ending, I think a no-corruption ending might be a bit hard to design, but there's definitely some ways you could do it. You could have the character getting out of their pod and being exposed in their partially-ripped suit and embarrassed. You could have the character maybe dreaming/fantasizing about what could've happened if they'd gotten caught by the slime some more (and as a plus, since they didn't actually experience what it's like, their imagination would have a lot more creative liberties it could take. Like, what if the slime had tentacles? or maybe he's imagining what it'd be like if it morphed into a slime girl/futa?)

Making the current ending be the uncorrupted ending feels a bit off, especially considering the whole "sensitivity increasing" aspect of the slime as of the lore you had for it. But I imagine you're not all too stuck on the specifics of that. But it is shown in-game via the fact that the character only gets hard after being partially slimed. So it does make sense in my mind for the uncorrupted ending to be less hardcore. Hardcore isn't quite the right word, but you know what I mean.

(1 edit)

Nice ideas. But I think I’d prefer the ending to actually happen, I think it’s hotter than dreams. Though it would work with the idea that the goo affects your mind, hmm. I did think about something similar to the getting out the pod with ripped suit, but I kinda don’t like drawing the same body/character twice, is why I never got into making comics, I stress too much about getting the characters look the same. I do get last point, the almost body suit should probably be more risque than the clothing damage one. I’ll see what I whip out if I ever come back to this.

I get that, yeah. The dream thing is the only way I could think of to make the scene both make sense with him not being corrupted, and still feel "rewarding" for doing such a hard challenge. And yeah, it's a lot of speculation for an update that could very well just not happen.

In other news, I'll finally have some free time tomorrow, and I plan to use at least some of it to play Voodoo Shop. You don't know how much I've been looking forward to it, lol.

Oh, and by the way, I noticed that there's a lot of lag and waiting during the beginning sequence. It makes restarting to try and get a good run going a bit tedious, but I might be a bit too impatient, in all honesty.

Aaw yeah that’s intentional. When the game loads, the player model flips out and the wigglebones are all over the place. Couldn’t find a fix so put the start sequence there to cover that up untill the bones calm down. I guess I could have chose not to, and have people see the jank, but again, didn’t mean the game to be played rapid fire, not making a proper ending for the no hit run and all. In hindsight I guess I could have made the player global and just move it to the right spot on reset, but too much effort for such a small improvement.