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Oh, and by the way, I noticed that there's a lot of lag and waiting during the beginning sequence. It makes restarting to try and get a good run going a bit tedious, but I might be a bit too impatient, in all honesty.

Aaw yeah that’s intentional. When the game loads, the player model flips out and the wigglebones are all over the place. Couldn’t find a fix so put the start sequence there to cover that up untill the bones calm down. I guess I could have chose not to, and have people see the jank, but again, didn’t mean the game to be played rapid fire, not making a proper ending for the no hit run and all. In hindsight I guess I could have made the player global and just move it to the right spot on reset, but too much effort for such a small improvement.