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(+2)

I liked the concept, idea of controling parts of the player with mouse and scroll is interesting. I had a problem with movement system, its not responsive like i expect it in games like this, but i think it has ways to improve. Also i often stacked in really unpredictable places, i think u can do more 'softer' colliders to bring caves be more easly to pass. You've done great job, congrats with this project.

I will be glad if u checkout my game too

(1 edit) (+1)

By unpredictable place do u mean the hand just clip through wall? I had to mess with the physics parameter quite a lot like the amount of force, friction, bounciness ... but it still doesn't feel right sometime, and it's pretty hard to debug what went wrong in the physic when thing go flying or just stuck. I don't know how to do make it softer either, with soft body being quite a uncharted territory for me (I tested it a bit before in Godot and it is kinda broken). Also what problem did you have with the control? Maybe it was not unresponsive as it's stuck on wall? I made the hand and body force built up overtime until a max amount, so that could look like it is stuck.

Also I will definitely check out your game.

(+1)

I think there is a parts in cave, where it has thin space and you should crouch with only hand without using scroll. I understand it was the idea, but it was also a cause of stacks for me. What did I suggest is to leave this parts of caves how it is done, but reduce a bit upper cave collider, so the player still will try to crouch, but if he pretend to use scroll to move body it still will be a chance to unstack by going left/right. Without it I often stacked like a wand between two walls. Hope I +- normally described and you understood something... Sorry, not my native lang, still trying to write down all this without google translator.

Hmm, I think part of the body like the hand got stuck or getting in the way is part of the real caving experience. So I know I could make it easier but afraid that I would lose part of the charm. That part was supposed to teach you how to use both part of the arm, not only the lower arm. And Tbh I only test that part about like 6 times or so and on those times it just a bit slippery sometime, I did get kinda stuck but doesn't take more than a few seconds to unstuck for me. 

Also that highly narrow cave sections was my best shot at creating a sense of locked/entrapment for the player, which is the limitation of the jam.

Anyway thank you for the detailed feedback! I don't usually play this genre so there's stuff that I'm not sure if it is a skill check or just straight up frustration.