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(+1)

I think there is a parts in cave, where it has thin space and you should crouch with only hand without using scroll. I understand it was the idea, but it was also a cause of stacks for me. What did I suggest is to leave this parts of caves how it is done, but reduce a bit upper cave collider, so the player still will try to crouch, but if he pretend to use scroll to move body it still will be a chance to unstack by going left/right. Without it I often stacked like a wand between two walls. Hope I +- normally described and you understood something... Sorry, not my native lang, still trying to write down all this without google translator.

Hmm, I think part of the body like the hand got stuck or getting in the way is part of the real caving experience. So I know I could make it easier but afraid that I would lose part of the charm. That part was supposed to teach you how to use both part of the arm, not only the lower arm. And Tbh I only test that part about like 6 times or so and on those times it just a bit slippery sometime, I did get kinda stuck but doesn't take more than a few seconds to unstuck for me. 

Also that highly narrow cave sections was my best shot at creating a sense of locked/entrapment for the player, which is the limitation of the jam.

Anyway thank you for the detailed feedback! I don't usually play this genre so there's stuff that I'm not sure if it is a skill check or just straight up frustration.