Man I tried pretty hard on design and making the art for the game to be on theme, was excited to see what people come up for the combination of the theme and limitation, then found that more than half of about 30 games I played just ignore the theme. Only found 2 game that I truly like and gave near full score on which is Wonderland's Madness and In A World Of My Own.
corgi_123
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Not sure how I should feel about this. From the visual and sound to the individual parts like combat, minigames, dialogues, ... are very clean and well made. But each part is quite short (around 10 seconds each). They are not very connected to each other, which is not a bad thing but it's feel a bit weird with the mood swing from the sentimental talk to the fast paced combat, to the more chilling minigame or goose race. Also I thought the combat gonna be like undertale but feel like it slowly turn into firepower check.
Overall a great game with quite a lot of content for a week. And maybe it's just me feeling weird on the design since I don't usually play this type of game.
yeah we thought making the player stuck in a roller coaster with a horror theme was a better fit, but didn't went for it because it would be hard to find and make assets. We were quite over planed and everyone were too focusing on implementing their own stuff without testing each other work before putting it together last minute.








