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corgi_123

35
Posts
4
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A member registered Dec 26, 2024 · View creator page →

Creator of

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Man I tried pretty hard on design and making the art for the game to be on theme, was excited to see what people come up for the combination of the theme and limitation, then found that more than half of about 30 games I played just ignore the theme. Only found 2 game that I truly like and gave near full score on which is Wonderland's Madness and In A World Of My Own.

Similar to 12 minutes but due to the short loop, it kinda reduce the pain of repeating actions and try everything towards the end.

Thanks for playing! Scroll input is being weird is probably due to it never being used for character movement. I was trying buttons to control each arm, like Q/E to rotate but there's a bit too many buttons to remember/press.

Not sure how I should feel about this. From the visual and sound to the individual parts like combat, minigames, dialogues, ... are very clean and well made. But each part is quite short (around 10 seconds each).  They are not very connected to each other, which is not a bad thing but it's feel a bit weird with the mood swing from the sentimental talk to the fast paced combat, to the more chilling minigame or goose race. Also I thought the combat gonna be like undertale but feel like it slowly turn into firepower check.

Overall a great game with quite a lot of content for a week. And maybe it's just me feeling weird on the design since I don't usually play this type of game.

Pretty cute and chill game. Though I think would prefer if it were 2D or third person since I'm not a big fan of rapid camera movement, kinda make my head spin.

I like that the movement feel very smooth.

Cool concept, fun game, good job! I didn't know you could move the camera till the second area.

Wow an actual tactical roguelike. I'm not sure why but the gameplay feel a bit slow, maybe an option to auto repeat action would help.

Hard to relate to the ending.

I have to turn on invert color since it's too much of a flashbang.

Thanks for playing! Yeah I think learning the controls is a big part of this type of game. Though I must admit the physics is sometime broken especially on the web version, which could be funny but could also make the learning less enjoyable.

Missed opportunity to call it swinging in the deep.

Can you only use the last picked spell? I was so excited thinking this was a roguelike.

Wow this look amazing! Very polished, the sound design is good too. A shame that it's so short though.

Hey I use that same mixamo dance in the menu scene on my card game project! Idk what going in this game though, I run around for like a few minutes and nothing stand out as interactable.

Is it just me or the dash feel quite awkward?

The guys is pretty cute, congrats on your first game!

Pacing is quite slow and the dialogue/relationship progression is quite fast. I think since there's not much going on in the levels itself, the talk could also be in the middle of levels, like stanley parable.

Cool game, I think it's more Unblock me than Sokoban

Great work! The art and vibe is amazing, and the concept seem like it has  a lot of potential.

take quite some tuning to make the physic behave decently, glad you liked it!

So you're supposed to learn/shape reality from the test to make potions and unlock stuff? It's pretty confusing but cool concept.

Having text puzzle that require external tool but not allow copy/paste + bad font is so troll lol

Spamming jump and looking at the guy keep spinning is pretty fun. Remind me of doodle jump, and I think it would also be more fun if you are locked in to just keep jumping up into space.

Thanks! Somehow still manage to make it work even though the artist kinda just gave up mid way.

I sent you a friend request on discord, my username is also corgi_123. It's late for this jam but there's GMTK and brackey jam coming which I most likely will join.

Hi! There's not too much coding needed in our game, we mostly just need a person to do map design and art.

Hi, I'm a godot dev that is currently in a team with an artist and a sound designer. We got a decent idea with a demo but they seem to be very busy though so I'm inviting other. 

yeah we thought making the player stuck in a roller coaster with a horror theme was a better fit, but didn't went for it because it would be hard to find and make assets. We were quite over planed  and everyone were too focusing on implementing their own stuff without testing each other work before putting it together last minute.

Nice concept, though I think it would be better if the energy affect your jump and you have to charge to certain amount depend on the jump, instead of just hard timing jump

Game look very nice! I can't figure out how I keep going insane though

It's for recharging energy by pointing it at the pc. I just ran out of time to even make a menu

Thanks for playing, by hair dryer you mean the spinning turret? 😂

Glad you liked it! I was confused with the first time designing puzzle

Well done! Just some funny mouth sound away from greatness.