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corgi_123

52
Posts
8
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A member registered Dec 26, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing! I just realize I didn't have any description on how to play :D 

Thank you for playing and for the kind words :D

Pretty good all around considering you did it solo, good work!

Thanks for playing!

Thank for playing, glad you like it!

Thanks for the compliments! Yeah the game is not very polished. We have sfx for enemy hit but it's too loud, then I just go hmm maybe -17db is good, but I guess that make it too quiet :D .

Wow I love this, curious to see this expanded beyond just stats for each body parts.

I really like the vibe, though the combat is quite confusing for me.

Cool game! UI is a bit small and numbers could use a unit to avoid having too many digit.

Thanks for playing!

We do be look maxxing, haven't got around to do proper balancing like the enemy spawn

Thanks for the kind words!

Yeah we were thinking of modifying ability with mutation like noita wandcrafting but don't have much have much time to implement the fun mutations.

Thank you so much! Not sure what TDS mean though :D

Hmm, I think part of the body like the hand got stuck or getting in the way is part of the real caving experience. So I know I could make it easier but afraid that I would lose part of the charm. That part was supposed to teach you how to use both part of the arm, not only the lower arm. And Tbh I only test that part about like 6 times or so and on those times it just a bit slippery sometime, I did get kinda stuck but doesn't take more than a few seconds to unstuck for me. 

Also that highly narrow cave sections was my best shot at creating a sense of locked/entrapment for the player, which is the limitation of the jam.

Anyway thank you for the detailed feedback! I don't usually play this genre so there's stuff that I'm not sure if it is a skill check or just straight up frustration.

Looking pretty nice and chill. I guess there's no gameplay yet but being stuck with un-interactable npc kinda remind me of a webtoon I'm following which is love thy neighbor. It's a horror/thriller about a guy being stuck in an apartment complex where people behave like npc that follow specified actions everyday and you can't interact with them. 

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By unpredictable place do u mean the hand just clip through wall? I had to mess with the physics parameter quite a lot like the amount of force, friction, bounciness ... but it still doesn't feel right sometime, and it's pretty hard to debug what went wrong in the physic when thing go flying or just stuck. I don't know how to do make it softer either, with soft body being quite a uncharted territory for me (I tested it a bit before in Godot and it is kinda broken). Also what problem did you have with the control? Maybe it was not unresponsive as it's stuck on wall? I made the hand and body force built up overtime until a max amount, so that could look like it is stuck.

Also I will definitely check out your game.

Man I tried pretty hard on design and making the art for the game to be on theme, was excited to see what people come up for the combination of the theme and limitation, then found that more than half of about 30 games I played just ignore the theme. Only found 2 game that I truly like and gave near full score on which is Wonderland's Madness and In A World Of My Own.

Similar to 12 minutes but due to the short loop, it kinda reduce the pain of repeating actions and try everything towards the end.

Thanks for playing! Scroll input is being weird is probably due to it never being used for character movement. I was trying buttons to control each arm, like Q/E to rotate but there's a bit too many buttons to remember/press.

Not sure how I should feel about this. From the visual and sound to the individual parts like combat, minigames, dialogues, ... are very clean and well made. But each part is quite short (around 10 seconds each).  They are not very connected to each other, which is not a bad thing but it's feel a bit weird with the mood swing from the sentimental talk to the fast paced combat, to the more chilling minigame or goose race. Also I thought the combat gonna be like undertale but feel like it slowly turn into firepower check.

Overall a great game with quite a lot of content for a week. And maybe it's just me feeling weird on the design since I don't usually play this type of game.

Pretty cute and chill game. Though I think would prefer if it were 2D or third person since I'm not a big fan of rapid camera movement, kinda make my head spin.

I like that the movement feel very smooth.

Cool concept, fun game, good job! I didn't know you could move the camera till the second area.

Wow an actual tactical roguelike. I'm not sure why but the gameplay feel a bit slow, maybe an option to auto repeat action would help.

Hard to relate to the ending.

I have to turn on invert color since it's too much of a flashbang.

Thanks for playing! Yeah I think learning the controls is a big part of this type of game. Though I must admit the physics is sometime broken especially on the web version, which could be funny but could also make the learning less enjoyable.

Missed opportunity to call it swinging in the deep.

Can you only use the last picked spell? I was so excited thinking this was a roguelike.

Wow this look amazing! Very polished, the sound design is good too. A shame that it's so short though.

Hey I use that same mixamo dance in the menu scene on my card game project! Idk what going in this game though, I run around for like a few minutes and nothing stand out as interactable.

Is it just me or the dash feel quite awkward?

The guys is pretty cute, congrats on your first game!

Pacing is quite slow and the dialogue/relationship progression is quite fast. I think since there's not much going on in the levels itself, the talk could also be in the middle of levels, like stanley parable.

Cool game, I think it's more Unblock me than Sokoban

Great work! The art and vibe is amazing, and the concept seem like it has  a lot of potential.

take quite some tuning to make the physic behave decently, glad you liked it!

So you're supposed to learn/shape reality from the test to make potions and unlock stuff? It's pretty confusing but cool concept.

Having text puzzle that require external tool but not allow copy/paste + bad font is so troll lol