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(EDIT) 

4. There's a bug where sometimes, when going up a level your sword disappears. It would be great if you fixed it :)

(+1)

Thanks for spotting and reporting this.

  I fixed it now. The sword was not actually being lost, but during some level-up screens the game was hiding the inventory bar, so it looked like the sword had disappeared. The inventory now stays visible during that level-up choice screen, so your equipped sword should no longer seem to vanish.

  Really appreciate you catching this.

Well, i've been testing it and it still occurs. Also, it seems the sword actually disappears, as in the final boss of my game (Adventure of Ink) the player can collect a golden sword before the fight, but if they gain some xp before the boss, the sword dissapears and the player does only 1 damage.

I had fixed the bug, but the deployment failed and I didn't notice it. I've deployed it again!

Sorry for the inconvenience, and thank you very much for your time and attention.

I think it should work now, my friend! 😊

Thank you very much!

Hello again, my friend!

There is another possibility besides all of that.

The swords have durability, and they gradually wear down as you use them. Eventually, they can break completely, leaving you without a sword at all.

That might have been what happened as well.

Oooooh... I didn't knew that! It would be cool if that was more explicitely told in the editor, and it would also be cool if we could disable that option (just like the skills). :)

Now the engine displays item details in this description modal.

For the swords, I added:

"Collectible steel sword: when equipped, increases the player's attack damage (the strongest weapon). Breaks after a few hits."

But you gave an excellent suggestion about making weapon durability optional. That could be implemented as a simple checkbox.

Yeah, that's what I thought! Thank you very much!