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(+1)

Roads connected to buildings and to one another increase mobility but the game does nothing with mobility yet. More or less clustering of equal buildings would contribute to separate run archetypes (also not implemented). Specific building pairs being close could have special effects, I haven't thought of that but it's interesting.

From the image ig you won, the progress bar at the bottom is full. But the city is polluted as hell.

how do you unpollute a city?

nature stat, increased with gardens or otherwise empty grass tiles