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hmmm so it’s like a pick 3 style game but a city builder and the time passes automatically

was there any reason to put any building in any one place instead of another? i tried making lots of roads

image.png

(+1)

Roads connected to buildings and to one another increase mobility but the game does nothing with mobility yet. More or less clustering of equal buildings would contribute to separate run archetypes (also not implemented). Specific building pairs being close could have special effects, I haven't thought of that but it's interesting.

From the image ig you won, the progress bar at the bottom is full. But the city is polluted as hell.

how do you unpollute a city?

nature stat, increased with gardens or otherwise empty grass tiles