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Hi,

Thank you for purchasing the pack, and I’m sorry you’re having trouble getting started.

I’ve just prepared an updated version of the package which includes a new 00_APPROVED_PRECUT_TILES folder containing validated ready-to-use tiles, so you no longer need to manually slice the assets yourself.

I also recommend using the included Golden Legend Map Creator (Browser Edition), which loads the assets, metadata, and workflows directly and provides a much smoother experience than manually cutting the sheets.

If you’re still experiencing crashes, please let me know:

• Your operating system (Windows / macOS / Linux) • Whether you’re using the Browser Edition or Desktop Version • Which asset sheet or file is causing the issue

I’ll be happy to help directly and can provide an updated package immediately if needed.

Thank you again for your support and for reporting the issue — feedback like this helps improve the project for everyone.

(1 edit)

Hi,

Thank you for the reply.

I’m using Windows and the Browser Edition. I could not find a Desktop Version inside the package I downloaded.

The package I purchased is:

Golden Legend – Complete Modular Fantasy Asset Ecosystem

Could you please confirm if the updated version with the new 00_APPROVED_PRECUT_TILES folder is included in this same package, or if it belongs to another Golden Legend package?

Also, how can I access/download the updated package? I checked my current files and I could not locate the 00_APPROVED_PRECUT_TILES folder.

The main issue I’m trying to solve is that the PNG sheets are difficult to use directly because the labels are baked into the images, and the manual slicing/metadata workflow was not producing clean usable tiles for my HTML Canvas tile-based game.

The ready-to-use validated tiles folder sounds like exactly what I need.

Thank you.

Hi,

Thank you for your message and for supporting Golden Legend.

Yes — the files you are looking for are already included in the latest update.

Please download the newest versions of:

GoldenLegend_Fantasy_Asset_Pack_v1.zip

and/or

GoldenLegend_MapCreator_Full_Version_v1.1.zip

Both packages now include the new:

00_APPROVED_PRECUT_TILES

folder.

This folder contains validated, pre-separated PNG tiles that are ready to use directly in games and map editors without requiring manual slicing. It was added specifically to help developers who prefer to work with ready-to-use assets rather than source atlas sheets.

Regarding the issue you described, you are correct: some of the original atlas sheets contain embedded labels and metadata references, which makes them useful as source sheets but less convenient for direct use in tile-based projects. The new pre-cut folder is intended to solve exactly that problem.

For your HTML Canvas project, I recommend starting with the assets from:

00_APPROVED_PRECUT_TILES

instead of manually cutting the original atlas sheets.

For the Map Creator, the recommended version is the Browser Edition included in the package. If you still experience crashes, please let me know:

  • Your Windows version
  • Browser used (Chrome, Edge, Firefox, etc.)
  • Any error message or screenshot

and I will investigate it immediately.

Thank you again for the feedback. Comments like yours help improve the Golden Legend ecosystem and have directly influenced this update.

Hi,

Thank you for the clarification and for preparing the updated package.

The new 00_APPROVED_PRECUT_TILES folder sounds exactly like what I need for my HTML Canvas / tile-based project. I’ll download the latest GoldenLegend_Fantasy_Asset_Pack_v1.zip and GoldenLegend_MapCreator_Full_Version_v1.1.zip and test the approved pre-cut tiles.

I also wanted to ask two quick questions:

  1. Do you plan to release more updates or improvements for this Golden Legend – Complete Modular Fantasy Asset Ecosystem package?
  2. Will the new Golden Legend – Wasteland Modular Asset Pack also receive the same kind of 00_APPROVED_PRECUT_TILES folder with validated ready-to-use tiles?

Thank you again for the support and for improving the package based on the feedback.

Hi,

Thank you again!.

Yes, I absolutely plan to continue improving and expanding the Golden Legend ecosystem. My goal is to turn it into a complete modular world-building toolkit rather than just a collection of asset sheets.

In the near term, updates will focus on making the assets easier to use in real projects, including:

• Additional validated pre-cut tile libraries

• Expanded terrain categories and more tile variants per category

• Improved metadata and export workflows

• Better integration with Unity, Godot, Unreal, Tiled, Construct, GameMaker, and custom HTML Canvas projects

• Ongoing improvements to the browser-based Golden Legend Map Creator

The Wasteland pack is following the same direction. The latest version already includes a 00_APPROVED_PRECUT_TILES folder containing validated ready-to-use tiles and reviewed crops. Future updates will continue expanding these libraries as new categories and variants are added.

Looking a bit further ahead, I'm also working toward a larger ecosystem that will include:

• Terrain expansion packs

• Structures and building collections

• Nature and vegetation packs

• Props and environmental objects

• Characters, heroes, enemies, NPCs, and creatures

• Items, equipment, and loot assets

• Better map-generation and world-building workflows

The long-term vision is to make all of these packs work together through a consistent asset pipeline, metadata system, and map-creation workflow, allowing developers to build complete fantasy worlds more quickly and with less manual setup.

I'm also committed to releasing improvements based on community feedback. The addition of the 00_APPROVED_PRECUT_TILES folders is a direct result of feedback like yours, and it has already helped shape the roadmap for future updates.

Thank you again for your support. Feedback from actual developers using the assets in real projects like yours! is incredibly valuable and helps form where the ecosystem goes next.

Best regards,

Golden Legend

Hi,

Thank you very much for your quick response and for all the help.

I really appreciate the support and the fact that you listened to the feedback and added the 00_APPROVED_PRECUT_TILES folder. That makes the package much easier to use in real projects, especially for HTML Canvas and tile-based workflows.

I also wanted to ask: do you currently have, or do you plan to release, any character, creature, monster, NPC, or hero asset packs with directional animation spritesheets?

By that I mean spritesheets that include the different animation frames for characters or creatures, such as walking/movement in multiple directions, idle frames, attack frames, or similar RPG-style animation sets.

If you have any packs like that, or if they are planned for the Golden Legend ecosystem, I would be interested in buying them.

Thank you again for the excellent support.

Hi,

Thank you again for the continued interest in the Golden Legend ecosystem!!!

Yes, character, hero, NPC, creature, and monster asset packs are already part of the roadmap and are currently in active development.

In fact, I already have a number of working character and enemy assets internally, including directional sprite work and animation concepts. Before release, I’m focusing on the same usability improvements that were recently added to the terrain packs, such as validated exports, clean organization, ready-to-use assets, and a more developer-friendly workflow.

The goal is to provide assets that are practical for real game development rather than just artwork. Planned character packs are expected to include:

• Heroes and player characters
• NPCs and villagers
• Monsters and fantasy creatures
• Enemy factions and bosses
• Directional movement sprites
• Idle animations
• Walk/run animations
• Attack animations
• Death and hit animations (where applicable)
• Consistent naming and metadata structure
• Engine-friendly organization for Unity, Godot, Unreal, Tiled, HTML Canvas, and other frameworks

My immediate priority is finalizing the same kind of validated asset pipeline that was in the terrain packs. That includes making sure character assets can be used directly without requiring developers to manually clean up, separate, or reorganize files.

The first public character-related releases are planned within the next week or two, starting with foundational hero and enemy sets. After that, I plan to continue expanding the ecosystem with additional races, classes, creatures, equipment, items, and world-building content that all work together within the Golden Legend framework.

Thank you again for the feedback and support!!!