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Hi,

Thank you very much for your quick response and for all the help.

I really appreciate the support and the fact that you listened to the feedback and added the 00_APPROVED_PRECUT_TILES folder. That makes the package much easier to use in real projects, especially for HTML Canvas and tile-based workflows.

I also wanted to ask: do you currently have, or do you plan to release, any character, creature, monster, NPC, or hero asset packs with directional animation spritesheets?

By that I mean spritesheets that include the different animation frames for characters or creatures, such as walking/movement in multiple directions, idle frames, attack frames, or similar RPG-style animation sets.

If you have any packs like that, or if they are planned for the Golden Legend ecosystem, I would be interested in buying them.

Thank you again for the excellent support.

Hi,

Thank you again for the continued interest in the Golden Legend ecosystem!!!

Yes, character, hero, NPC, creature, and monster asset packs are already part of the roadmap and are currently in active development.

In fact, I already have a number of working character and enemy assets internally, including directional sprite work and animation concepts. Before release, I’m focusing on the same usability improvements that were recently added to the terrain packs, such as validated exports, clean organization, ready-to-use assets, and a more developer-friendly workflow.

The goal is to provide assets that are practical for real game development rather than just artwork. Planned character packs are expected to include:

• Heroes and player characters
• NPCs and villagers
• Monsters and fantasy creatures
• Enemy factions and bosses
• Directional movement sprites
• Idle animations
• Walk/run animations
• Attack animations
• Death and hit animations (where applicable)
• Consistent naming and metadata structure
• Engine-friendly organization for Unity, Godot, Unreal, Tiled, HTML Canvas, and other frameworks

My immediate priority is finalizing the same kind of validated asset pipeline that was in the terrain packs. That includes making sure character assets can be used directly without requiring developers to manually clean up, separate, or reorganize files.

The first public character-related releases are planned within the next week or two, starting with foundational hero and enemy sets. After that, I plan to continue expanding the ecosystem with additional races, classes, creatures, equipment, items, and world-building content that all work together within the Golden Legend framework.

Thank you again for the feedback and support!!!