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A nice idea, but the idle requirement lost me.

I quit after unlocking processing and reaching around 20k earnings. I was expecting a game that asks me to make the most efficient network with limited capacity. Instead the game made me connect a line of nodes together and wait. But it also artificially forced me to keep paying attention because Bugs with a negative effect spawn.

I expected a game where you keep fiddling with your network to optimize it, not waiting for upgrades while looking for randomly spawning reward critters.

Totally understood and yah it’s fair review, but you know it’s an idler I tried to improve the engagement by adding the bugs and make the updates not that expensive but still the game is like buy updates optimize grid grow and start over. The full game might have more things to do like research lab and HR center that might break that wait and collect a little bit but you know after all it’s still idler 🙂

yeah... The whole point is that idlers are not meant to be engaging. If I feel like I can't leave this for a few hours while I go do something else, its not an idler.

yah you know I designed the game to be flexible, for example the Bugs spawning rate is dynamic, if the game active in front the bugs spawns in a normal rate if the game in the BG the game spawn a Bug around every hour, that and other small tweaks like that I made to make the game suitable for both active and idle play style but it’s still idle game.