Played trough 2 Prestige, reset my save and tried again. Some good ideas, but poor execution.
The only resource that has a production chain is the first one, making build space irrelevant for most of the game. You can route the raw resources from a plot to the sell point of the plot to its left for easy, energy-free income. The difference in build times makes it impractical to try and balance the various machines. There is a lag between a machine finishing its production and dropping its output on the next tile, making the actual build times longer than advertised. The splitter always splits evenly between outputs, making it awkward to saturate the next machines. I just gave up and hooked them one to the next directly.
The upgrades don't feel great. I can barely read the numbers they display and if they affect build/mining time, it doesn't seem to reflect on the numbers displayed by the machines/resource nodes. The Survey upgrade is a joke, paying there to pay slightly less finite expense. The Generator is the only upgrade that feels good.
It was fun to play despite the various flaws. I hope you had fun coding this and learned from it without relying on AI too much, because I don't see this project ever competing with existing games.

