yah you know I designed the game to be flexible, for example the Bugs spawning rate is dynamic, if the game active in front the bugs spawns in a normal rate if the game in the BG the game spawn a Bug around every hour, that and other small tweaks like that I made to make the game suitable for both active and idle play style but it’s still idle game.
Ahmed Mostafa
Creator of
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Totally understood and yah it’s fair review, but you know it’s an idler I tried to improve the engagement by adding the bugs and make the updates not that expensive but still the game is like buy updates optimize grid grow and start over. The full game might have more things to do like research lab and HR center that might break that wait and collect a little bit but you know after all it’s still idler 🙂
I’m really glad to hear that you enjoyed the game!
Regarding the temperature, it actually does influence the game, but in stages! The game features a Heat System that directly scales your production multiplier based on temperature.
When you were at 81°, you were still within the ‘Safe’ zone (which spans from 20° up to 100°). In this zone, the multiplier is exactly 1.0x, meaning your earnings progress normally—which is why you didn’t notice a change!
Here is how the system breaks down:
Over 100°: The game enters a Warning state, and your earnings drop to 70% (0.7x).
Exceeding Max Temp: It triggers an Overload, punishing your income down to just 20% (0.2x).
Below 0° (Sub-zero): This is where the magic happens! Freezing your system boosts your profits. If you manage to drop it all the way to absolute zero (-273°), you get a massive 4.0x multiplier!
And that is exactly what the Fan is for! Using the fan to cool things down into sub-zero temperatures is the key to unlocking those massive revenue boosts.
thanks a lot, I am so happy you like the game, the cursor texture is a very important update unfortunately it didn’t come to my mind, but I will make sure to get that in the next update, the world mechanic was meant to be used as a puzzle mechanic for the 2end half of the game, which mean we had to cut half of the content to get the game done in time, I think next time I have some time I will make sure to get the gamed done as planned, finally, thanks 😊.
Thanks a lot for your feedback so happy you liked the game and so sorry for confusion, we decided not to spawn the enemies after death to make the game a little bit easier don’t know if it a good choice or not 😅, For the final part you should switch version using (Tap on keyboard or Y on controller) to get the vision and have the last conversation with the rock maybe 🤔


















