yeah... The whole point is that idlers are not meant to be engaging. If I feel like I can't leave this for a few hours while I go do something else, its not an idler.
yah you know I designed the game to be flexible, for example the Bugs spawning rate is dynamic, if the game active in front the bugs spawns in a normal rate if the game in the BG the game spawn a Bug around every hour, that and other small tweaks like that I made to make the game suitable for both active and idle play style but it’s still idle game.