Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The rating system and voting bombing...

A topic by SpiderThor created 14 days ago Views: 92 Replies: 2
Viewing posts 1 to 2
(1 edit)

This isn’t really an issue when your product or name not yet being well-known. But, once you gain more visibility, voting bombing becomes a problem that can easily occur on Itch.io’s rating system. There are plenty of people with enough free time to create fake accounts just to leave one-star reviews on your product, whether they dislike you personally, disagree with the themes in your game, or even if your work touches on political issues.

With the current voting system, anyone can rate your product, even if they haven’t purchased or owned it. I believe that restricting voting rights to verified owners would make the system much fairer. While this might not completely eliminate voting bombing, it would make it significantly harder to carry out.

(+1)

I disagree. I have a free web game with ~22 rates and 1 one-star review. How could people be verified owners for a free web game with no downloadable files? Also, this would just lower the amount of rates and reviews given. I have also seen the opposite happen for my game. I saw someone who gave me a 5 star review with a account just minutes old at the time.

(+1)

If I remember correctly, GOG shows you two values: one general and another for people who have purchased the game. It would work as a filter if the game is indeed paid; if the game is free, it will only show you the overall rating.

Personally, rather than a system like that, I think it would be better if Itch publicly displayed the comments on the ratings. That way, users could determine whether a rating is relevant or not.