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(2 edits)

is the damage revert only happening on the .zip version? because it's not happening during testing anymore, so I can only assume it's something about it being .zip

The hands should always will come from the direction you're running, and the 'laugh' sound cue should always play roughly half a second before the hands can hit you, even if you keep running directly at them. They are being changed slightly so there is more time between the sound cue and first possible hit.
Are they behaving differently for you?

The only thing I can possibly think of that might be causing the damage reset is that the options menu is somehow open but invisible during gameplay and it's somehow being navigated to damage and reseting it??? I'll add some failsafes to try to prevent that but otherwise I have no idea what could cause that.

No they ain’t behaving oddly. Just find em annoying considering how long their hitbox lasts and how much of a nuisance they can be when you know where to go to end phase 1 the quickest, but they get in the way. 

Also I’m not sure if it’s on just the zip version as I haven’t tried the others. The browser version doesn’t register my inputs well (it’s just an issue on my end and the browser I use, don’t worry), and the other version I can’t even get to work (because laziness on my end). 

Just wanna quickly say you successfully fixed the damage revert issue. Works exactly as intended.

ok, thank you!

I also tried to balance the hands a bit more, like I said the time to react from when the sound cue plays increased, and I decreased the time it lasts by ~25%