Just wanna quickly say you successfully fixed the damage revert issue. Works exactly as intended.
tyswitch
Recent community posts
No they ain’t behaving oddly. Just find em annoying considering how long their hitbox lasts and how much of a nuisance they can be when you know where to go to end phase 1 the quickest, but they get in the way.
Also I’m not sure if it’s on just the zip version as I haven’t tried the others. The browser version doesn’t register my inputs well (it’s just an issue on my end and the browser I use, don’t worry), and the other version I can’t even get to work (because laziness on my end).
Played through the most recent zip version. Most issues are gone, but I still think the hands attack in phase 1 should be nerfed again, especially since they almost always make a no hit run impossible. Also secondly, the 2x damage option still reverts back to 1x damage, both on the normal start and when skipping the intro. Though it seems it automatically reverts when playing the intro, whereas it happens after a random period of time when skipping the intro.
Ok so a couple things from playing the zip version.
1. When turning on 2x damage, sometimes it doesn’t stay on.
2. When starting the game up with the intro, it no longer loads phase 1 as normal, just a bunch of nothing til reaching the area where phase 2 begins. I had 2x damage and high darkness on when trying this, so I don’t know if there’s any correlation, but yeah.
For clarification, how many stars are there in this game? I know there’s 2 stars for beating Nights 1-5 + Overtime, and 2 more for doing the same thing but on aggressive mode, but how many can you get in debug mode? I’m seeing that you can complete the max mode with all challenges selected for a star, yet you don’t retroactively get the star for simply beating max mode by itself without the extra challenges, or possible other stars by doing the max mode with only one of the challenges selected. So, how many stars are there for 100% completion?