Could I please have a little bit more detail on the circumstances around this?
(stuff like "is this a re-attempt", or "how far into the fight were you", etc.)
I've never experienced this, usually when either Kris or Susie's HP goes past 0, you get a game over screen.
If I can figure out what caused it, I can fix it, but with the given information, I genuinely have no idea how that happened.
Selene
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I finally figured out what causes it, it should be fixed soon
the issue was that when you lose, a lot of things reset to get ready for the next attempt, one of which being the background.
For some reason, when the background reset, it stopped regulating the layer it was on, and other sprites were able to move behind the background layer when certain actions were taken
ok so I know what causes it now
I may be stupid
when you die, it triggers a broadcast that causes a lot of things to stop / reset, one being the background, since it blacks out during attacks, and I wouldn't want it to start blacked out
for whatever reason, when the background resets on death, I had made it STOP REGULATING THE LAYER IT WAS ON, which allows other components to move behind it when specific actions are taken.
it... should be fixed in ~10 minutes
Sorry you didn't like it
I'll try to address/explain some of the issues you mentioned:
I have never once experienced lag while making/repeatedly playtesting the game, so I'm genuinely curious as to what you're playing this on?
Defense does work, it reduces damage by either 10% or 15%, I forgot which.
This is supposed to be very hard on purpose, arguably the hardest of the DR fangames I've made, since you're Ralsei, going against post-"become stronger" Noelle.
she 3-4 hits you on purpose, but you also have a buffed [heal prayer], which restores ~200HP, and you should have enough TP to cast it every turn if necessary.
the strategy I use is just stall until I have enough HP that I'm confident to [trancebreak] or [fireshock], depending on which you're going for.
As for the hitboxes, the attack hitboxes are exactly the sprites as shown, the SOUL hitbox is a circle that you can see if you hold [x] during an attack, it is slightly smaller than the sprite for the SOUL.
You also mentioned the SOUL moving by itself sometimes? That's also something I've never encountered, but it might be inputs being delayed by lag, which again, I've never encountered, so I don't know.
I've personally not had significant issues beating this, but I also designed it, so I practiced a LOT while making it, which probably gives me a bit of an advantage, but I can assure you that there are, while I can't confidently say none, at least VERY few situations where damage is unavoidable with enough practice.
Again, I'm sorry you didn't like it, if I figure out what caused the lag, I'll attempt to fix it
yeah I can do that
the reason I initially didn't was because in it was originally a this-one-specific glitch that I patched, but didn't want to just cut off what some people used as a lifeline
also infinite TP kind of trivializes some, like the Normal route Susie one. and might not help in others, like the Weird route Susie, given your limited menu time
TP hasn't ever really been an issue for me in Free_her, the problem I had with that was just- not going from full HP to dead in one attack
edit- 't' cheatkey has been enabled for all fangames except Free_her, I'll probably do that one too at some point, will update again when I do
Thank you! I'm glad you like them!
I've tried to mitigate the issue described in Normal route Susie fangame, in the current version, you have to release [>] on the defend key before pressing it again to go to their menu, while in previous versions, you could just hold [>] for too long and accidentally go to their side.
if you have any recommendations for things I could change to further make it harder to accidentally enter Kris's menu, let me know.








