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Thank you for the feedback! Dodging the bad spirits by moving left or right then crank past them and jumping back over to that section was the intended means of avoiding, though they do tend to randomly appear in quick succession. The game definitely needs a few rounds of balancing and maybe a little more tutorial since it is a bit abstract.

I'm surprised to see so many crashes/inability to play on the system. I'm just learning about the Rev A/Rev B potential issues. Would you mind telling me if you have a Rev A or B? I downloaded the Rev Checked from rae.wtf but it just crashes when I open it... Will have to check in my SDK when I get a chance.

I need to figure out how check?


But this mighg help

https://devforum.play.date/t/add-documentation-on-watch-dog-timer-and-nuances-on...