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Feeback

  • Nice cover art, the background is maybe a bit to noisy for the foreground
  • nice music
  • Crashers in main menu on the playdate, played it on the simulator
  • I didn't quiet understand how to deal with the ghosts, I've cranked, but they kept coming, I've just escaped them side ways
  • When seeing the different patterns, I wasn't clear what to do with the d-pad or crank, it looked cool making the pattern to become clearly or more blurry
  • Deep topic story wise, loved it, hits more for me

Thank you for the feedback! Dodging the bad spirits by moving left or right then crank past them and jumping back over to that section was the intended means of avoiding, though they do tend to randomly appear in quick succession. The game definitely needs a few rounds of balancing and maybe a little more tutorial since it is a bit abstract.

I'm surprised to see so many crashes/inability to play on the system. I'm just learning about the Rev A/Rev B potential issues. Would you mind telling me if you have a Rev A or B? I downloaded the Rev Checked from rae.wtf but it just crashes when I open it... Will have to check in my SDK when I get a chance.

I need to figure out how check?


But this mighg help

https://devforum.play.date/t/add-documentation-on-watch-dog-timer-and-nuances-on...