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Dominik Haas

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A member registered Dec 07, 2016 · View creator page →

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(1 edit)

Love it, was so funny watching the little ones climp up and jumping in weird ways :D

Some thoughts:
- so funny character animations, they made me laugh so much
- love the ironic statements, while watching these little characters climb so hard
- it took me a while to figure out where to place the flag, but once I had it then it worked nicely
- also it wasn't clear if I have to bring them down with the flag or raise it once they are on it (like super mario?)
- it also has a nice difficulty ramp :)

(1 edit)

it's a nice relaxed crafting experience! Smooth UI, nice music. It's kinda subgenre of god games.

Here my thought while playing:

- A lot of things to combine! Amazing
- weird very specific things
- other more logical things
- funny & interesting quotes
- I felt that I had kinda got all of it and thoufht okay that's a cool idea, in a nice little game. Then I'll go to the menu and it says 20% overall? Wtf!? Mind blowing! The game is huge!
- no idea if the categories of things matter?
- after some progress there are so many things to combine, I ended up to use the hints very often
- I didn't want to use them, but it got kinda overwhelming with all these possible choices.
- also scrolling though the whole list can overwhelming
- some kind of subsection might be useful, epoches or something
- after a while I wanted to kinda interacte in a different way... Another mechanic would nice, but no idea what... I guess it's a question of start, mid and end game? How should the game and interaction progress?
- cranking to squeeze didn't seem to be also working consitently, I had put down and pick up once a while to be able to squeeze again

Also:
- And why can't i combine the rocket with space or at least the moon??
- stick + stick gives chopstickes, of course! What kind of cruel god are you? :P
- Also i demand there is a way to get sushi! And noodles, and soup to get ramen! I guess I have to make another game: "Ramen Maker" to satisfy my obsession with japanese food :P

Thanks PizzaDev!

Teenagers can be horrible creatures :P

(2 edits)

About the thicker outlines and more contrast, what did you have in mind?

Any specific assets?

In general a bit more "cartoony"?


*Edit*

I thought about it and realized your totally right. The idea was from the beginning that it's a top down view on a table and the UI is basically plates or bowls on the table. But then the table should be a kind of wood -> dark and the plates can be bright.


Thanks :D

(4 edits)

Wow that idea! :)

We got to know the story behind this idea! I feel that's worth an invite at the HelloPlaydate Podcast ;)

While the game it self is a jump and run with delivery, it's original & funny take on it :D

Few thoughts I had while playing:

- great tutorial!
- so funny to have to do the intersections to get back to human form
- nice increase of the difficulty!
- the snowball doge was pretty sudden and I had to die like three times to even figure out what the controls are during that section
- because of usually being sometime with the crank, I wasn't ready to use the d-pad and A button
- the snowball thing felt like the least polished
- besides that it feels like a pretty well rounded game! Tutorial, a story with intro and ending, nice sfx & music, congratz!
- heck even save game data!
- the jump could probably get some more polish for a good game feel

Yes, there isn't much explaining yet.

When opening up the menu, the controls are explained, but not on what to excately do...

I can add that in the last step. The game is a bit UI heavy, meaning a load of UI parts, which doesn't leave room for text. I maybe have to redo some parts.

I think I changing to show the controls per phase in the menu that would leave room for general instructions.

In general much more visual feedback would be great. So the kife could change color when in the right spot.

(2 edits)

I love the art and the minmal & effektive score UI.

A few thought I had when playing:
- nice flip graphic effect
- cool style of the different trails
- cool game over / explosion screen
- punishing start position, to close to the border (happnend a few times, started close the right border, no chance to react), not always, but sometimes.
- crank controls "additive"? Once a flying a curve / circle, it's hard to get out if it again. It takes many rotations of the crank? Intentional?
- played on slow and breaking (with B?), still kinda hard to control the curves / circles
- also tried with a lot of cranking still hard to control :) does cranking speed of the spaceship?
- bouncing around in the corner can get pretty hard to get out again

(1 edit)

I've played it and liked it :) and want more

Few thought listed:
- cute graphics
- funny horse, great fortune-teller :)
- cosy fire place
- what behind the closed door?
- and what's up with the circle?
- funny hand extend screen :)
- no second answer though, only once you will get your future told?
- nice idea to leave the game via the horse
- pretty short, I want more :)

(1 edit)

I've played it and likes it. I agree gingerbeardman with the athmosphere!

Few things listed:
- nice start screen, nice music
- nice cockpit / armateur
- first time using the radar I didn't get what it was, I thought being alone means inside the pod
- cool and interesting story & dialogues
- nice implication of no chance of surviving
- or is it? I want to know how it ends :)
- unclear if all of the dialogues can be reached
- sudden drops of oxygen, I want to interact with others things
- pretty small cursor, if only two interactions are possible, could the cursor be bigger / different?
- first time playing for a moment I though the cursor is a ship inside a level :)

Maybe because I've just played Icarus before :)

That's give it a try again with sound now ;)

Thanks!

I've uploaded and submitted early to make sure that I have to page ready and everything, then polished some more.
So please download again and give it another try.

Hahaha the Ore-no-ryouri is great, you even have to make sure you don't cut your fingers :P

Yeah the graphics... I've spent a long time make them and picking patterns in the beginning.
But then realised I have to move on to mechanics and scoring,  otherwise there would be no game :D

Wow, thanks for the purchase, didn't expect that so soon :D
Please try again, I've uploaded a new build.

Btw. I'm at the end of the Yellow Square Game jam, so things still need finishing up. And this prototype is basically... well a prototype :D

Feedback is welcome!

We need an invite link

Cool little game. Nice art, nice Music / sound. Good controls!
I can imagine many more levels, where is the DLC ey?