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A jam submission

Maki MakerView game page

Start your training in creating sushi and makis to become a Maki Maker Master!
Submitted by Dominik Haas (@domdomhaas) — 1 day, 24 minutes before the deadline
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Maki Maker's itch.io page

Results

CriteriaRankScore*Raw Score
Technical execution#64.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Chill vibes to cut sushi to. Love it!

Developer

Thanks PizzaDev!

Submitted(+1)

Fun being a sushi chef apprentice, serving the finest maki to customers :). Enjoyed the playthrough loop, music, and most importantly, the chopping sound effect! 

Downloaded the latest version and no longer encountering the crash gingerbreadman mentioned.

Submitted (1 edit) (+2)

Such a cool concept. Reminds me of my days playing Ore-no-ryouri on PlayStation cutting food with the analogue sticks! Nicely done and thanks for the memory!

The graphics are very nice. That said I do feel they would benefit from thicker lines and a contrasting background.

Sadly, I could only play this part way through as it crashed on me:

Changed Phase to ROLLING
Changed Phase to SERVING
initServePhase
phaseServe.lua:112: attempt to index a nil value (local 'newMaki')
stack traceback:
	phaseServe.lua:112: in upvalue 'startMakiAnimation'
	phaseServe.lua:208: in upvalue 'updatingServing'
	phaseServe.lua:237: in function 'updateServePhase'
	table.lua:157: in function 'updateTable'
	gameState.lua:287: in function 'updateGameState'
	main.lua:35: in function <main.lua:29>
Developer(+2)

Thanks!

I've uploaded and submitted early to make sure that I have to page ready and everything, then polished some more.
So please download again and give it another try.

Hahaha the Ore-no-ryouri is great, you even have to make sure you don't cut your fingers :P

Yeah the graphics... I've spent a long time make them and picking patterns in the beginning.
But then realised I have to move on to mechanics and scoring,  otherwise there would be no game :D

Submitted(+2)

Will do!

Developer (2 edits) (+2)

About the thicker outlines and more contrast, what did you have in mind?

Any specific assets?

In general a bit more "cartoony"?


*Edit*

I thought about it and realized your totally right. The idea was from the beginning that it's a top down view on a table and the UI is basically plates or bowls on the table. But then the table should be a kind of wood -> dark and the plates can be bright.


Thanks :D

Submitted(+2)

That’s it! If you play Easy Godding, I entered playdate.display.setInverted(true) in the simulator console for that one but the real solution would be a black background and keep the white outlined sprites. In your one, the table being dark would help you see the objects more easily.

Submitted(+1)

Was coming to report the same, but you beat me to it!

Submitted(+2)

Love the game concept and being a sushi chef! The chopping is so satisfying.

Developer(+2)

That's give it a try again with sound now ;)