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V’z fghpx va gur fnzr fcbg.

V trg gur srryvat vg unf fbzrguvat gb qb jvgu jung ynzcf ner yvg va gur fbhgujrfg cneg bs gur znc, ohg V pnag znxr gur pbaarpgvba lrg. Vs lbh svther vg bhg yrg zr xabj.

fgvyy unir lrg gb fbyir vg ohg v qvq abgvpr fbzrguvat

vz cerggl fher va irefvba 1.8 na rkcbfrq pbaqhvg 5 gvyrf hc sebz gur ungpu jnf erzbirq

naq gur ernfba jnf "svkrq nppvqragny pynevgl erterffvba"

The change you caught in 1.8 was restoring that portion of the map to the way it was set in 1.6. That original change was done to avoid a red herring that had tripped some players up. 

I will confirm that you could not figure out how to solve this puzzle before the (ROT13) erobbg frdhrapr.

pbhyq lbh gryy zr jurer gb ybbx gura?

abguvat fgnaqf bhg gb zr nf n pyhr

The information I confirmed for you already is a clue. The solution for a prior obelisk may also give some guidance.

znantrq gb fbyir vg nsgre gur qri'f ynfg uvag

gur pyhr vf nyy yvg ynzcf va gur fbhgu