
I don't think there are models yet that creates characters (or other stuff) with a good topology. At least for local use. Are you using Trellis? or cloud/premium models? I tried Hunyuan-3d in comfy and it creates good characters but at huge amounts of triangles, mostly unusuable for games, perhaps good for animations. In my last game/prototype i modelled a character from a existing mesh and draw the uv-atlas using Krita and SDXL. I think that's also usefull and time saving.
Still, those results are good looking.
Hope there may be models that generate good-coherent topo soon.
not planning to use them, so raw files available for free
50k tris obj file
https://drive.google.com/file/d/1GC3h0w3wnk23fS-PXY1ArMfwjIljxeAv/view?usp=drive...
chinese 1

