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(+1)

The idea is that you only have enough force to hurt it when you launch from the red zone with really long string.

That definitely needs work being communicated correctly.

Thanks for letting me know your experience.

(+1)

I understood the main idea of the controls, and that’s how I was actually playing. But when other objects appear on the stage - balls, platforms - the cocoon often crashes into them while flying from below. After these collisions, strange things happened. Sometimes the cocoon stuck tightly to a ball if the ball was smaller in size (I mean the mechanic of the cocoon growing larger), or it bounced off in a completely chaotic trajectory, with no way to control it. Although, maybe it was because I was using Firefox - as I understood, there were some issues with that browser.