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Tiny RPG Studio for Sega Master System

A topic by haroldo-ok created 40 days ago Views: 90 Replies: 6
Viewing posts 1 to 4
(+2)

This is a modification of "Tiny RPG Studio" that adds a button that allows you to export the game as a Sega Master System ROM.

It adds a button named "SMS ROM" at the top right corner on the screen.

This was created by mashing up "Tiny RPG Studio" with my own "SMS-Puzzle-Maker" using Claude Code.

Page on itch.io: https://haroldo-ok.itch.io/tiny-rpg-studio-sms

Github repo: https://github.com/haroldo-ok/tiny-rpg-studio-sms

What already works:

  • The background tiles;
  • The player shows and can walk around the current screen.

What still doesn't work:

  • The player can't walk between screens;
  • The NPC's, Enemies and Objects still aren't working at all
  • The ROM still uses SMS-Puzzle-Maker's interface.
Developer(+1)

Just tested it and it actually works. A bit rough arround the edges but its crazy to see actual sprites and movement from Tiny RPG Studio to an actual SMS ROM. Amazing job.

(2 edits)

Many thanks! It wouldn't have been possible without the fantastic tool that's Tiny RPG Studio!

Developer(+1)

Thank you so much for creating and sharing this!

This is a really cool project. Combining Tiny RPG Studio with SMS-Puzzle-Maker to export Sega Master System ROMs is an awesome idea, and it's impressive that background tiles and player movement are already working.

It's also the first time I've seen someone create a fork of one of my projects and turn it into something this amazing. Seeing Tiny RPG Studio being adapted for Sega Master System ROM generation is honestly incredible and very rewarding.

I appreciate the clear documentation of what works and what still needs to be done. Great work, and thanks for making both the project and source code available to the community. I'm looking forward to seeing future updates! 

(+1)

Many thanks! Tiny RPG Studio is an incredibly easy to use tool. Thanks for making it open source!

Developer(+1)

My very first console was a Sega Mega Drive / Genesis 3. I spent countless hours playing Taz-Mania, Shadow Dancer, Double Dragon, and Top Gear. Those games are some of my earliest gaming memories.

I never owned a Master System, but I've always had a lot of appreciation for it and its place in gaming history. I never imagined that, years later, I would see a project like this. It's honestly surreal to see Tiny RPG Studio generating games for the Master System.

A fun fact is that I learned Assembly programming in college using the Zilog Z80 processor, which is the same CPU used in the Master System. It was an unforgettable experience and one of the things that helped spark my passion for low-level programming.

Seeing this project come to life makes the whole thing feel even more special.

My first videogame console had been a Brazilian clone of the Atari 2600 , then, I got a Master System, then a Mega Drive; then I got a PC, found out about emulators, got to play lots of games that I had missed back then, and decided to program for old consoles as a personal challenge. Years later, I started making tools for old consoles as a personal challenge, too.