Thanks for your feedback. Appreciate it. I just added a tag system for the rewards and shop items to allow for more personalized options fitting your previous choices and playstyle. This is in its first iteration and first testing round and still needs to be balanced and optimized. I'll gladly take your feedback into account for that. As well as your other points. Thanks for that and keep an eye on updates!
Ohh i see. While i can see how it'd be useful, i find it annoying more than anything. For example i noticed that damage to hull, armor, and shields depends on the kind of damage, such as armor taking significantly less damage from kinetic weapons, so i want to go for a more varied loadout where i have armor, shields, energy, and kinetic, but if i take a couple of pieces of equipment related to one of them i quickly stop getting equipment for the other. same thing for equipment for accuracy, hull repair, reload and firing rate. I personally would prefer it to stay more random, with the only exception being to not have the same equipment twice in a row when refreshing the shop