Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)(-1)

Ohh i see. While i can see how it'd be useful, i find it annoying more than anything. For example i noticed that damage to hull, armor, and shields depends on the kind of damage, such as armor taking significantly less damage from kinetic weapons, so i want to go for a more varied loadout where i have armor, shields, energy, and kinetic, but if i take a couple of pieces of equipment related to one of them i quickly stop getting equipment for the other. same thing for equipment for accuracy, hull repair, reload and firing rate. I personally would prefer it to stay more random, with the only exception being to not have the same equipment twice in a row when refreshing the shop