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(+3)(-1)

The game has a pretty solid base and lots of potential, but a lot of jankiness as well.
The most irritating part is the bug where ships just stop shooting. They are in range, fully loaded, but just stop shooting until the end of the wave.
The rewards and shop are pretty annoying, i keep getting the same rewards over and over, when i'd like more variety. I also get weapons for large slots when i have no ships that can use them.
The AI could get significant improvements, ships just stand there until they're destroyed. Imo it would be nice to have more options for it, as well as having options for guns. For example being able to select so that beams focus on larger ships while point defence goes for fighters first.
It would also be nice to have more information, like progress towards unlocking crew.

(+1)(-1)

Thanks for your feedback. Appreciate it. I just added a tag system for the rewards and shop items to allow for more personalized options fitting your previous choices and playstyle. This is in its first iteration and first testing round and still needs to be balanced and optimized. I'll gladly take your feedback into account for that. As well as your other points. Thanks for that and keep an eye on updates!

(+2)(-1)

Ohh i see. While i can see how it'd be useful, i find it annoying more than anything. For example i noticed that damage to hull, armor, and shields depends on the kind of damage, such as armor taking significantly less damage from kinetic weapons, so i want to go for a more varied loadout where i have armor, shields, energy, and kinetic, but if i take a couple of pieces of equipment related to one of them i quickly stop getting equipment for the other. same thing for equipment for accuracy, hull repair, reload and firing rate. I personally would prefer it to stay more random, with the only exception being to not have the same equipment twice in a row when refreshing the shop