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A member registered Jun 27, 2020 · View creator page →

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Hi, thanks for your sounds! I used a few in The Last Mission, an autobattler/tower defense in space. Cheers!

Hi, thanks for your sounds! I used a few in The Last Mission, an autobattler/tower defense in space. Cheers!

Hi, thanks for your sounds! I used a few in The Last Mission, an autobattler/tower defense in space. Cheers!

Hi, thanks for your music! I'm using it in The Last Mission, an autobattler/tower defense in space. Cheers!

Hi, thanks, I didn't notice. Should work now. Please note: I changed a lot for this version: It's basically a mobile port; a simplified version optimized for mobile use (But still works fine on bigger screens). I'll probably start there and then work on the more complex pc version.

Hi, thank you very much for your feedback. I tried to recreate all points and I think I understand all of them. Some could already be fixed. Some will need a bit more work. Balancing in general did not get a lot of attention yet. That will be a big part coming up. I'll try to update when I found a working beginning for all or at least a few characters.

The difference in damage probably comes from the damage type modifiers, that are not explained. The damage is modified when hitting hull, armor or shield. While kinetic damage is more effective against shield, its less effective against hull. Energy damage is more effective against armor, not so against shield. And explosive damage is more effective against hull and less against armor. I'll try to find a way to make this clear. I need to explain some other values too. Therefore I'm working on a little tooltip system to allow for some short explanations of the values on mouse-over.

Thanks for the note.  It's fixed.