Yes, I'm using Godot. And I use the features to detect OS/device, as well as screen size and inputs for some things already, especially controls and ui. It's less about technical limitations and more about priority. I just did not invest the time to optimize and polish in that direction yet. It will come soon is what I'm trying to say, I guess. I'll gladly use your inputs for that. For now, I'm just focussed on solving those problems in the mobile version and make a proper and shippable game out of it.