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Thank you so much for the detailed feedback! This is really helpful, and I’m glad the cosy style, audio, station design, and character art came through well.

The coffee/pantry flow and shop issues are definitely things I’ll look into, especially the Day 2 shop button and tab navigation. The browser scaling feedback is also really useful, as I know WebGL readability can be tricky.

Customers do now leave when their patience runs out, but your point still makes sense. I probably need to make that pressure clearer and more noticeable so the challenge feels more present. Thanks again for taking the time to play and write this up!

(+1)

"Customers do now leave when their patience runs out"

What I meant is that even with a timer, the timer is generously long and there isn't any significant challenge / tension for the player.

Good luck with further development! What plans do you have for it?

Thanks for the clarification! You're right, the timer is generous for now while core systems settle. Planning to add more challenge through complex recipes and rush hours as development continues. Lots more planned! 🌿