Overall: Cute art, solid fundamentals, and a clear vision.
What Worked Well:
- Title Menu: UI elements are placed nicely with good hover states.
- Audio: The clicking sound when selecting items is satisfying, and the music and SFX are nice throughout.
- Station Design: The three food stations are clearly indicated and the hovering icons have a nice hover animation.
- Character Art: The character art in the capsules is cute. Player movement, collisions, and actions all work without issue.
Areas for Improvement:
- Coffee Not Showing Up: The coffee option didn't show up in the brewing station on day 1, which was confusing. It isn't clear that you need to click the pantry first to make it appear.
- Broken Shop Button: After finishing day 2, I couldn't click the shop button in the Day 2 Complete modal.
- Upgrade Shop Tabs: The shop has Stations, Orders, and Staff tabs, but only the modal you are already on is accessible, and shows four items that get upgraded right away then leaves user with nothing else to do. The tab navigation doesn't seem to be working.
- Scale Issues: The game and UI elements are too small in the browser embed. In fullscreen I had to use Command and + to make things readable. The sizing needs to be addressed.
- No Challenge: Getting food to the patrons is too easy. There's no tension or time pressure. The game needs some resistance to make progress feel earned.
- Title Screen Audio: Hover and click sounds on the title menu buttons would be a nice addition.