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(+1)

Glad I start my ratings with an idler/clicker !

The sabotage take is a good one. As Three Frogs mentioned, the inclusion C.I.A. sabotage handbook is really cool!

About the positive stuff: the whole idea, setup and game design is well thought and fits the theme perfectly (I love the intro speech and the “radicalized” co-worker thing). Sadly, I haven’t been able to get further than day 11 because I was stuck at the approval step. So I don’t know if there is a twist or anything at the end.

On the negative side of thing: I feel that the game could greatly benefit from a clearer UI.I don’t know if the tasks references like “5b (10) b (7)” are intended or not but they make everything very difficult to read. Also the fact that all tabs have the same title name (i.e. “Tasks”) feels almost like the menus is broken. The fact that the items that you can interact with are not highlighted in any way (change of cursor, contour, or anything) make the first approval very difficult (also hold left click + scroll is not really comfortable).

List of bugs I encountered:

  • When I purchase an upgrade, it looks like the cost of the next upgrade is consume instead. Example: I had 10, purchased an upgrade indicated at 10 despair and end up at -10 despair.
  • At day 11, for some reason, when I finished sabotaging the machine and approved it, there were no “complete day” button and instead a new machine appear. I made this sabotage cycle like 5 times before thinking “ok maybe this is a bug.”

Anyway, well done!

(+1)

"there were no “complete day” button and instead a new machine appear." Had the same issue. I think it appeared after I purchased the automatic valve sabotage. The wire task became impossible to be green, only yellow or red. Since the valve doesn't seem to be implemented I think the issue is there, probably.
I started over and never bought the valve auto-sabotage and could bankrupt the company without issue.
Very fun game !