I love the look, the visuals are clean, read well to me. It's making great use of the ASCII conventions, love it. As an innovation, I do enjoy the labeling setup, though I realize it's not as easy to use. But I do like the feel of it, it creates a roguelike ascii-charm to it. Likewise, the use of the smiley face for a corpse is such a nice touch.
Also the complication table being split based on powered/non-powered, but only partially, is a cool solution, I like it.
There seems to be a number of minor layout bugs, I'll point them out just for fixing:
- Power-section has a sentence cut off, wires leading to the engines...
- The HEAD statblock covers the Android adjutant entry partially
- "Adjust to fit session time" box feels like its too big/too close to the text around it
- Forward airlock is missing the symbol / key. Or I don't know which airlock is the forward airlock? Maybe I'm just missing something.
I think the module would benefit from a "Warden: This is what has happened here" section. It's not terribly clear to me, though I can collect it from the monster and the heads collected.