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Simonides

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A member registered May 23, 2025 · View creator page →

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Yeah the concept would work for any language, basically! From game design perspective it's a big puzzle, instead of clues you then sprinkle around the vocabulary.

But this idea of a linguistic dungeon is why I got into RPG design, I will continue work on this concept! Toki Pona is a nice one to work with, since the vocabulary is both small and initially unintuitive. 

I think there's room for improvement in the layout, there's a cool idea in there, but somehow it could be better supported.

Hey this is super cool! Praise:

  • The enemy variety is actually interesting, all the factions are sufficiently different. Good collection. 
  • "Just use bears" as a guidance for system-agnostic stats is great – is this common or an innovation? I've heard of it for making up an encounter on the fly, but maybe not as an agnosticism tool.
  • Space vikings is a super strong two-word pitch, and the funeral pyre with literal valkyries does live up to it. Very metal.

Thanks! I think that's more dramatic that way, makes sense. 

Appetite for despair was more literal than I expected, all around super cool!  Loving especially the red highlights, they are scarce enough to be effective. 

Question on the intended design: Does the melaphage self-harm take up a turn from the character? And can multiple melaphages cause multiple instances of self-harm? Trying to intuit how deadly the melaphages are. 

They do have a super interesting gameplay balance, as the most "effective" characters are also the ones at most risk of dealing damage to themselves. Love it.

This is so lovely! A neat, easy-to-use design, and it's generic enough to drop in anywhere. Love the clean layout, beautiful. 

One perplexed question: When rolling a 6 on capacity, 'a kiosk', are simply all the items in both of the two categories stocked? I'm a bit confused about the instruction to roll for 10 items, as the instructions state to reroll duplicates. But I may be misunderstanding this.

A fun fact, rolling to get all 10 possible results on a d10 takes an average of 30 rolls, when rerolling duplicates.

Being fair, the primary theme usage is quite minimal in the published version. The theme was bigger part of the original plan, but scoping the project made it just an oddity at the end of the adventure.

I love the concept, the moon being torn apart by gravity is such a raw concept, and a impressively hard sci-fi execution of it. Also cool how the NPCs have their own little goals, which quickly become secondary to survival. Great stuff.

Hiya all,

  1. I'm Joonas, I go by Simonides here ^
  2. This is my first time in this jam – I'm jamming to practice this thing :) Second jam in total, just finished with the first one.
  3. I'm currently reading and loving Pale Fire by Vladimir Nabokov. The metafiction aspect is really exciting – but not sure how that translates to one-page ttrpg's, yet!
  4. I want to practice layout work, and I now have a fun idea for a unique resolution mechanism – I also want to incorporate the theme as a creative constraint – let's see how these fit together on a single page.

The light red map as backdrop for text is an amazing technology! Is this a new innovation or have I just not seen it used before? In any case, super cool.

Thanks! I added the extra twist to subvert the story of the source material a bit, to challenge the authority: Being a mean snitch (like Simonides) is uncool, but maybe the real problem is the existence of a guy who just gets to decide octogenarians are illegal :P

Thanks for the quick answer!

Yeah last-minute work seems to be a theme. But system-agnostic is definitely doable.

But thanks for the clear guidance, I'll check out the server!

Hiya,  a quick clarification question on Mothership third party publishing guideline:
In a Reddit post you mentioned that the "Triptech approach" to not declare compatibility until you get approval is an option -- but seemingly the guidance by Triptech was to instead not publish until approval, and then sneak-edit the submission after approval.

But as the deadline draws close, is the guidance to edit (potential) Mothership submissions to be system-agnostic for the time being, or will there be a similar sneak-editing system as for TripTech?