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Hey! Thank you for the review, coz what you've pointed out is actual problems. Now they are all fixed, game is much less confusing now.

Could you please play again? I'm asking that because you didn't see the main idea.  + What you've played through was half of the tutorial. There's at least 5 times as much content as you've seen. (content, not time. I didn't mean game is half an hour long)

(I have no idea how you achived arrow key movement, theres WASD in code)

What am I and why do I have a health bar?

You are placeholder circle

Ah.

My apologies. I thought since the animals looked final, the player was meant to be final, too.

So I'm not a ray of light, or a targeting reticle of a gun? I'm a person? A shepherd or hunter or villager or something?

If the goal is to kill the goat, shouldn't I just avoid the wolves and let them eat the goat? 🤔

Right now, the game has an abstract reasoning puzzle (figure out how to kill the goat) with important information poorly communicated to the player (you are a human, the goat is a decoy.)

Or, it's possible that I could be confused, in saying that. I might still be not understanding the premise of the game entirely.

Whatever explanation you're about to type to me, that text needs to be on the screen in the game.

Or if the premise is testing the player's abstract reasoning, to teach them to sacrifice the goat without telling them to do so, then the player needs to at least look like something that could take damage from a wolf. Maybe try one of these free villager assets from itch: https://itch.io/search?type=games&classification=assets&q=villager

Important: if the player can't attack, then don't use a sprite holding a tool or weapon. If the player CAN attack, teach them how to attack in the game in a safe place (maybe they have to attack a box or something to break it open) before there's a life-or-death situation that requires them to attack.

Good luck!