
Fun game! I had a great time trying to break it or slow it down at all XD. I did not manage to do so, but your game actually taught me something about a failure on my own game: Godot is more optimized than I thought, I'd love to hear how you guys managed all the little things going on, are they nodes with full code on each or is there a manager?! It runs great even with stupid amounts of milkshakes and particles on the screen. The sounds were very satisfying and I loved the art. I had a good time! Congrats on the submission!