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Fun game! I had a great time trying to break it or slow it down at all XD. I did not manage to do so, but your game actually taught me something about a failure on my own game: Godot is more optimized than I thought, I'd love to hear how you guys managed all the little things going on, are they nodes with full code on each or is there a manager?! It runs great even with stupid amounts of milkshakes and particles on the screen. The sounds were very satisfying and I loved the art. I had a good time! Congrats on the submission!

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Thanks I'm glad you enjoyed it. The game components are all nodes with their own code running I have a parent node that handles the spawning that they send signals to when a new one is required but other than that all individually handled. I think godot might be more to credit than me it is pretty optimised at least with 2d I can't speak for 3d I have not dabbled with that.