Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks I'm glad you enjoyed it. The game components are all nodes with their own code running I have a parent node that handles the spawning that they send signals to when a new one is required but other than that all individually handled. I think godot might be more to credit than me it is pretty optimised at least with 2d I can't speak for 3d I have not dabbled with that.