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(+1)

I love the formatting as a medicine leaflet, and the use of the side effects.

Played this once, it was great. I had played Public Access once, so I was familiar with the mechanics, and this is a really effective introduction to the system.

One point I would emphasize in the text is the importance of establishing the consequences of a Risk before you roll. This system can be very immersive, and it is easy to get caught in the narrative, roll, fail and then feel like cheating because you are now establishing the consequences after the fact.

Thanks, really happy to hear that it seems like an effective intro! It was surprisingly tricky trying to decide how much the rules can be simplified while still being useful as an introduction. I remember myself struggling initially as a GM with the Brindlewood Bay mysteriy sheets, their shape is so different from an "adventure module" it was initially hard to parse the session from the sheet.

Excellent point about establishing consequences beforehand, I could clarify the process a bit more.